![]() Customisation shot up, adding even more options for your guns. Back to back allows both players an infinite amount of ammo, allowing you to slaughter everyone in your path.Īrmy of Two: The 40th Day arrived in January 2010, and brought across and expanded on the features of the previous title. Sometimes they’re based around traversal, such as lifting your partner over a gap, sometimes a co-op sniping situation could occur, or most importantly, you could go back to back. Multiple times throughout each level, you’ll be prompted for a co-op action. The second, and arguably more important feature, is the co-op focus. This allowed players to rock through the game with their own flair and increased replayability. You were allowed to change various different parts of your weapons, changing how they feel, how large of a clip you’d have, or even adding a gun-shield. You could change your mask, allowing you to add a little spice to how your version of the characters looked. The first selling point is the large amount of customisation. ![]() It had tight controls for the time, but it had (an army of) two key selling points. Launching in March 2008, Army of Two began life as yet another third-person shooter, using cover mechanics. Army of Two was a series that, at least to me, defined the fun with friends mantra as a positive, not a negative. There’s a stigma attached to the phrase “it’s fun with friends”, mostly due to almost everything being fun with friends. Articles // 31st Jul 2020 - 3 years ago // By Josh Vale Whatever Happened To.
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